Why games are targets
Attacks against game servers can disrupt matches, settle rivalries or hurt a platform’s reputation. Tournaments and launches attract more attacks.
The UDP challenge
Real-time games rely on UDP, as do many amplification attacks. Simple filtering can block legitimate game traffic, so mitigation must understand the game protocol.
Edge filtering
Filtering close to the servers — at the edge of the fabric — removes attack traffic before it reaches game infrastructure, without routing players through distant scrubbing centers that add latency.
Protect origin addresses
Use relays or proxies so players never learn the real server IPs.
Event readiness
Increase monitoring and pre-stage mitigation before major tournaments.
Combine Edge Data Centers for low latency with Peer1IX DDoS Protection for resilience.
